![]() ![]() I went Destroyer-Trickster-Psychic in 2020 and D-S-P and D-D-P in this one, but after taking a look at the skill list for all the other classes, it seems you would do fine with any combo. It’s hard to tell whether it was due to my efforts or not, but at least the experiment was fun.ītw, I don’t have any particular recommendations about what kind of party to use in 20-II because they all have their advantages and drawbacks. However, either I was overpowered or the bonus dungeon was really easy, or heck maybe my new party combination really is that powerful, because it felt like every enemy went down too quickly without putting up much of a fight. Recovering their own HP also left time free for Psychic to smack them with Frostburn, so the battles went by even more quickly than usual. The enemy would usually be at D3 by then, so they would use Drill Crawler to put the hurt on while recovering HP. Next turn Destroyer 2 would lower the enemy’s defense while Destroyer 1 lowered their attack. Destroyer 1 would start out attracting hits while Destroyer 2 packed on the D-levels. I mean it went great, decimated bosses and mooks alike. So how did the new strategy work out? Hmm… it’s hard to tell. The main drawback of such a strategy would be the exceeding slowness of Destroyers, but I found a +50 SPD accessory in the bonus dungeon and that sorted the ex-Samurai out nicely. I thought it would be fun to have an attacking Destroyer and a defensive Destroyer for double the defence and firepower. Besides, the Destroyer class had a lot of good skills that I rarely used because my Destroyer was too busy tricking dragons into hitting him so he could hit back double with Counter + Heat Body/Zero C. ![]() He wasn’t as sturdy or as hard-hitting as my Destroyer and he wasn’t as good as healing with items as my Psychic was with magic (plus she could pack a punch with Frostburn if necessary), and he had so many skills on the list it was hard to figure out what to learn. TBH my Samurai had disappointed me all game long. I got to test out a new party combination: instead of the Destroyer-Samurai-Psychic combo I’d used all the way through, I went Destroyer-Destroyer-Psychic. I dunno why I found these little hopping dragons so adorable. Unless there’s a really compelling reason why you can’t just read a summary of 7th Dragon‘s story on J-Wikipedia the bonus dungeon isn’t really worth it. What’s more, you don’t get any Dz for fighting the dragons or bosses and it doesn’t register on the Dragon Counter either. Instead you have to go through one stage, fight one boss (a slightly harder version of an earlier game boss) and then a character gives you two lines of story – if you’re lucky – then the process repeats. What is this world coming to when game bosses start banding together for safety?īesides, the postgame ‘story’ was a waste of time, being a retread of the story of the original 7th Dragon for those who never played it. DRAGONS! Four at once or more! I said I wanted kill dragons, but I wanted to gang up on them, not vice-versa. As ogopogo said in a comment last time, the random battles are just ridiculous – you have to fight dragons as regular enemies. ![]() ![]() Unlike with 2020 I actually did a bit of the postgame dungeon for 2020-II, just to see if it held any new excitement for me. If anything 2020-II fixed some of the flaws by giving me slightly more freedom from the bureaucrats who wanted to control my every move. I believe I covered most of the flaws after I finished 2020 anyway, and I don’t have anything add about 2020-II since it’s pretty much the same game. It’s been so long since I liked a game enough to finish it! To celebrate, I’m only going to say nice things about 7th Dragon 2020-II. ![]()
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